Maybe questions, bugs or feature requests - but just a few general items that have arisen whilst building our memory match game.
- I have customised the UI layout. resources, elements, scenes and functions have been moved to the left and split into two selections. For example the function pane is at the top (70%) and the scenes pane is below (30%).
For some reason, when I start Saola, the split becomes 50 / 50. Also, the scenes pane is set to display in grid mode and this reverts back to column.
I was playing with scene transition effects and cannot make it do quite what I wanted. Imagine three scenes A, B, C. Using the push effect, when moving through the scenes A to B to C the scenes slide one way, but when going from C to B to A I wanted the scenes to slide the opposite way - but I can’t see how to achieve it.
In the memory game, the overlay tiles are on top of the image tiles, I wanted to add a feature that would need using an event on both the layers, but clicks don’t appear to pass through.
Any help or pointers welcome.