It may be on other mobile devices as well but the client is just using desktop and ipads.
Each of the scenes in the project has audio which starts automatically from the timeline. Because of how audio now works in the browser, there is a start button on the first scene to active the project and allow media to play.
On the desktop it’s fine. The audio on the subsequent scenes plays regardless of how the scene changes occur - auto, jump to action or JS.
On the ipad (Chrome & Safari), the audio only plays automatically on the next scene if the scene change occurs using the Jump to action from a user interaction such as a button click.
ipad-auto-sound.saolapack (160.2 KB)