# Events triggered by animations

**URL:** <https://talk.atomisystems.com/t/events-triggered-by-animations/7308>\
**Category:** Feature Requests\
**Created:** [March 22, 2023, 6:32pm UTC](https://talk.atomisystems.com/t/events-triggered-by-animations/7308 "2023-03-22T18:32:06Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![JuanD18](https://talk.atomisystems.com/user_avatar/talk.atomisystems.com/juand18/32/882_2.png) [@JuanD18](https://talk.atomisystems.com/u/JuanD18)\
**Post date:** [March 22, 2023, 6:32pm UTC](https://talk.atomisystems.com/t/events-triggered-by-animations/7308/1 "2023-03-22T18:32:06Z")

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Hi,

It would be helpful to implement actions before, during and after end an object animation, for example: when a text animation ends it enables the next button.

Thanks.

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**Author:** ![PhuongThuy\_Le](https://talk.atomisystems.com/user_avatar/talk.atomisystems.com/phuongthuy_le/32/6090_2.png) [@PhuongThuy\_Le](https://talk.atomisystems.com/u/PhuongThuy_Le)\
**Post date:** [March 23, 2023, 2:11am UTC](https://talk.atomisystems.com/t/events-triggered-by-animations/7308/2 "2023-03-23T02:11:08Z")

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Hi Juan,

You can consider doing two easy ways below enables the button when the text animation ends:

 ![image](https://talk.atomisystems.com/uploads/default/original/2X/6/6904b4c7ce26189c453d700e27f92487a275d071.png)

1. Set the button start time corresponds to the end of the text animation, So the button will appear on the Canvas when the text animation finish.
2. Place a transparent shape that covers the button and set its end time corresponding to the end time of the text animation. By doing so, the button displays on the Canvas when the presentation runs but you can interact with it when the transparent shape disappears only.

Hope that it helps.  
Regards,  
Thuy

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**Author:** ![JuanD18](https://talk.atomisystems.com/user_avatar/talk.atomisystems.com/juand18/32/882_2.png) [@JuanD18](https://talk.atomisystems.com/u/JuanD18)\
**Post date:** [March 23, 2023, 1:03pm UTC](https://talk.atomisystems.com/t/events-triggered-by-animations/7308/3 "2023-03-23T13:03:49Z")

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Hi,

The main reason to request events triggered by animations is that I have a Next button desactivated always available to make click but only activates when the slide is viewed completely and change a variable to true, and if the user want to go back to viewed slide be able to make click to Next button inmediatily whitout have to view it again from begin.

- With text: That can be done using a timer interaction and when time finish it activates the Next button (text doesn’t have “When is finished” interaction or similar).
- With videos or audios: Using “When is finished” interaction and the recourse is finished it activates the Next button (whitout using a timer).

This is just an example, but it would be useful to many things, and not only to text objects.

Thanks.

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**Author:** ![PhuongThuy\_Le](https://talk.atomisystems.com/user_avatar/talk.atomisystems.com/phuongthuy_le/32/6090_2.png) [@PhuongThuy\_Le](https://talk.atomisystems.com/u/PhuongThuy_Le)\
**Post date:** [March 24, 2023, 2:41am UTC](https://talk.atomisystems.com/t/events-triggered-by-animations/7308/4 "2023-03-24T02:41:56Z")

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Hi Juan,

Thank you for explaining your idea clearly. We’ll consider implementing it.  
What do you think about adding action to the timeline as timeline triggers in Saola Animate?  
Please refer to this article for information: [Use Timeline Triggers in Saola Animate 3 - Atomi Systems, Inc.](https://atomisystems.com/html5-animation/saola-animate-3/use-timeline-triggers-in-saola-animate-3/)

Looking for your follow-up.  
Thuy

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**Author:** ![JuanD18](https://talk.atomisystems.com/user_avatar/talk.atomisystems.com/juand18/32/882_2.png) [@JuanD18](https://talk.atomisystems.com/u/JuanD18)\
**Post date:** [March 24, 2023, 12:48pm UTC](https://talk.atomisystems.com/t/events-triggered-by-animations/7308/5 "2023-03-24T12:48:11Z")

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Hi, Thuy,

Both features are awesome, while events triggered by animations are useful to have control to before, during and after animation is finished (actions), the other one have control to the animation itself (keyframes).

I hope you can implement them.

Thanks.
